FERENC GOZONY
Game UI/UX Design Student
ferenc.gozony@gmail.com | (949) 243-2496 | www.ferencgozony.com
A B O U T M E
4th year UI/UX student at UCI, seeking an internship where I can support operations through game-focused design while meeting fellow artists in the industry.
E X P E R I E N C E
Frontiers (PixiJS) - Lead UI/UX Designer
Jun 2025 – Present
Currently designing the complete mobile interface for a fitness game in Figma, presenting designs and conducting feature reviews in agile sprints.
Gathering design insights through documentation, reference and mood boards, and cross-functional reviews with programming and sound departments.
The Scraprooms (Unity URP) - UI Designer / Marketing
Apr 2025 – Oct 2025
Designed, polished, and implemented UI assets for multiple flows, including Menus, HUDs, and CTAs, working in Figma and Unity UI Toolkit.
Developed a dynamic VFX system for player cameras, making use of focus, lens zoom, and post-process effects to enhance visuals across multiple environments.
Staged screenshots, wrote copy text, and produced all promotional assets for our store page.
Branch Out, Inc. - UI/UX Intern
Sep 2024 – Jul 2025
Conducted user interviews, persona creation, and storyboarding to identify usability pain points and improve feature workflows.
Designed and tested interactive Figma prototypes with users and internal teams to assess clarity and reduce friction in navigation.
Synthesized A/B testing results into actionable insights presented to product stakeholders.
Collaborated with product managers and engineers in agile sprints, contributing to design documentation and feature reviews.
Convergence (Unity URP) - Lead Artist / UI Designer
May 2024 – Jun 2024
Created complete UI system for a 4-player local multiplayer game, spanning Tutorials, Menus, HUDs, and end of game credits.
Designed all 2D assets using Illustrator and Photoshop, while additionally writing a custom Unity UI shader for VFX over TMPro elements.
Worked alongside engineers to translate mechanics and events into intuitive visuals cues, making our game easy to learn and quick to master.
SECO-LARM, U.S.A. - Graphic Designer
Sep 2024 – Jul 2025
Designed and proofed marketing and trade show materials, including product catalogs, booth graphics, and digital banners.
Photographed and retouched product imagery for publication and web use.
Partnered with marketing and product teams to ensure clarity and consistency across global campaigns.
E D U C A T I O N
B.S. in Game Design & Interactive Media
University of California, Irvine (UCI) | Sep 2022 – Jun 2026 | Irvine, CA
Specialized in game UI/UX design, working closely with the Video Game Development Club to build portfolio projects for incoming students.